Research projects
Current projects
For more information about the projects please click on the project.
- PRESENCCIA, Presence: Research Encompassing Sensory Enhancement, Neuroscience, Cerebral-Computer Interfaces and Applications – a 4 year EU Integrated Project, total project budget 6.5M euro, 903,677 € at UPC. (PI Mel Slater, who is also coordinator of the 14 partner PRESENCCIA project).
- IMMERSENCE, Immersive Multi-Modal Interactive Presence – a 4 year EU Integrated project, funding at UPC 240,562 €, partner. (PI, Mel Slater).
- Virtual Reality in Chronic Pain Alleviation. will undertake the development and application of technologically advanced methods based on virtual reality for distraction of attention, for the alleviation of chronic pain. – TV3 Marató Catalunya, (131,248 € at UB) (2008-2010).
- MIMICS, Multimodal Immersive Motion Rehabilitation with Interactive Cognitive Systems, FP7-ICT-2007-1, Objective 1.2.1: Cognitive Systems, Interaction, Robotics, no. 215756, (332,577 € at UB), 2008-2010. (PI, Mel Slater).
- Transcending Reality – Activating Virtual Environment Responses through Sensory Enrichment (TRAVERSE) (Contract 227985) European Research Council (ERC) Advanced Grant, 2009-2014.
In addition Mel Slater holds the following research grants at University College London:
- Visual and Behavioural Fidelity of Virtual Humans with Applications to Bystander Intervention in Violent Emergencies – UK EPSRC EP/F030355/1 - 2008-2010 (£335,451) (started 2008 at UCL), Mel Slater Principal Investigator and scientific leader of this 3 partner project.
- Empathic avatars: input, processing and output of emotional state (EPSRC) £295,110, started October 2005 (PI Mel Slater).
- Performing Presence: from the Live to the Simulated (AHRB) with Exeter University Performing Arts, (started January 2006) (PI, Mel Slater).
- Presence in Virtual Light Fields (EPSRC) £513,609, November 1st 2004-2007. This project will continue the Virtual Light Field research, and also carry out experimentation that examines people's responses to being in virtual environments with global illumination effects (PI, Mel Slater).
